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Nancy drew 17: Legend the The decision Skull – Walkthrough (Her Interactive/2007)

By Leon | December 24, 2007

Warning!This page includes the complete solution or walk-through to this game. Reading this page have the right to spoil the challenge to complete the video game by yourself. Please take into consideration this when reading on. The walk-through that this video game given here might not be the optimal solution, it’s a solution. Just to prove the the video game can it is in finished. If you want a ar of the walk-through or just a hint, send us an email with the part where you’re stuck, we’ll send you the ar of the page you’ll need.

You begin behind your desk. You deserve to read all the documentation yet in the end you desire your ticket. Pick it up. When standing in front of the door open it and go in. Watch the skeleton and also talk come the housekeeper. You deserve to take or leaving the juice. Begin looking around. In the corner is Henry sitting and working. Talk to him. When finished, look around the room. Look at the trophies and pick up the silver one. Take it the lid of and also find a glass eyeball (#1). There’s a room on the ideal of the trophies. Open the middle lower drawer to uncover some papers of writers. Look at the various other bookcases in the room. There’s one with a chameleon on it that you can’t use. There’s one with 4 teeth and books you have the right to pull however not take. Then there’s a comparable case over but without the teeth. Strange… talk to Henry again. Then go exterior (despite the rain).

Open the doors come the garden just on the ideal of Henry and also turn left. Speak to the Renee. She’ll call you about the skeleton and the inheritance. Look in ~ the spade hanging ~ above the wall. Open up your tasklist and also tick the conversation through Renee and with Henry.

Go earlier in again and through the other twin doors. Rotate left there. On her left is the room where you experienced the skeleton. Probably we can find out miscellaneous here. Take a an excellent look roughly the room. There’s a fireplace. In the you uncover a piece of a receipt and also a item of coal. A bit to the appropriate there’s a drawing on the floor that a bird. Again a little bit to the appropriate is the gallery v one snapshot missing. Revolve further and you’ll check out a miniature cemetery. Zoom in ~ above it and also look at every item closely. There space some things you can find here: left native Sorrow Park (upper left corner) there’s a tiny building with etches on the roof. You can change them by clicking the arrows but adjust them into what?

Below woe Park is a tree that deserve to move. Just a little to the left, in Writhing roots Memorial, there’s a tomb v a bone jumping out. Simply to the right of that there’s a fountain the can adjust colour. To your ideal is the fourty Winks Mausoleum. Look at the small house and also open it. There’s an additional eyeball (#2) inside. Going phibìc from over there you discover an alligator near the water and also finally there’s one arch left that Terra Siesta. Leaving the cemetery and also look in ~ the right in the corner. There’s a book with all world you can discover at the cemetery consisting of dates and also position. Turn ideal again and also find the table. There’s a game on it.

Solution come the game:

Junior:U R U R2 D2 together U7 together U2 R4 D5 R U together U5 R3 U R2 D together D2 R3 U L3 D R D R4 U R2 U4 R4 D L5 D L2 D R D R2 U together U2 R D R2 U l U2 R5 U R2 D5 R2 D2 L4 U3 L3 D2 R D L2 D2 R3 U R D l D2 R D R3 U R

Senior:U R U R2 D2 l U5 l U2 R7 D R2 D L5 D together U6 l U R D3 R8 l D4 together U l U4 R D R4 U R4 l U2 R D L4 U R D R5 U R2 U3 R3 D L4 D2 L2 U R2 U D R U l U2 R5 U R2 D5 R2 D2 L4 U3 L3 D2 R D L2 D2 R3 U R D together D2 R D R3 U R

Your reward: one eyeball (#3). Go back to the various other room and also talk to Henry again. Then walk outside and walk directly ahead. On your right are stepping stones. Walk there and find the tree with wasps. Usage the exterminator to kill all those stroked nerves buzzers but be mindful not come let them gain red otherwise they’ll sting. Take the loquat from the tree. Walk ago to the key path and turn right to the fountain. Look in the fountain and also in the drain. There’s a key. However beware, there’s also a attention spider. The strings around the hole make a sound. Yet what mix to play? leave the fountain because that now. Revolve to your right. Walk to the tomb of Bruno and also look on the floor to wherein his name is. Climate look up. There’s a statue through red feathers. Revolve around. Over there are 4 heads with red stones in them. As soon as you touch them, the feathers will grow or shrink. But combination do we need? leaving it for now.

Walk back to the fountain and also ahead, slightly turning right. There’s a route that turns right at the end. In ~ the beginning you deserve to look in ~ the flower on the right. Following the route almost earlier to the fountain, there are an ext flowers on the appropriate to look at at. Back at the fountain revolve left in the direction of the large gate.

Open the gate and walk straight ahead. At the fountain go directly ahead and likewise straight ahead past the tree. Then you’ll obtain to the mausoleum. (Mind you, you’re beginning the screen from the right). The door’s locked yet you can see the 4 stones in front. Just like on the roof that the miniature. However to gain a copy, you’ll require some paper. Go earlier to Renee (leave ~ above the right, past the tree, previous the fountain, through the gate, past the fountain and also in former of the home turn right) and talk to her. She’ll suggest you to some file but can’t gain it for you. Take the key of she room. Enter the residence again and cross the room.

Enter the hall and go up the stairs. ~ above the an initial level there’s one unlocked room. Enter it and look within the drawer under the windows. Take the eyeball (#4). Leave the room and also go up another level. Unlock the door with the an essential Renee gave you. Walk over to the night stand and take a piece of file from the drawer. Look in ~ the door listed below it and open it. Take the candy bar twice, one because that Renee and also one for yourself. You can keep eating them but beware, friend can acquire sick afterwards if you eat too much. Watch around. On the dressing table is a have the right to of hiccup powder. There room glyphs on the wall to the left and also there’s a chest with four pictures and also 18 buttons top top it. Pressing a switch reveals a part of the picture so it’s apparent you need to reproduce the pictures.

Solution to the chest:

Using the top button as #1, you can reproduce the left top photo by pressing 1, 4, 7 and 15. The peak right photo is 5, 8, 10 and 12. The bottom left is 2, 9, 16 and 17 and the bottom best is 11, 13, 14 and also 18.

The chest will open and also give girlfriend a book. A book with translation because that HooDoo signs. So currently you can translate the creating on the wall. It will an outcome in Bah Zah Loo Pah Dee Moo Kah. Hmm. Leaving it for now. More to the left the the chest is a doll sitting in a chair. Go earlier to Renee and also give she the candy bar. Speak to her around the HooDoo. Leaving Renee and also go earlier to the mausoleum (past the fountain, through the gate, past the fountain, past the tree). Usage the file and the charcoal on every of the four stones come get 4 tracings. Go back to the residence to the miniatures and also look at the roof that the miniature mausoleum. Set each picture to complement each tracing by looking at the borders. This will open the roof and also reveal a brass key. Back come the genuine mausoleum again (you know the method by now). You’ll find Henry crying in front yet when that hears you, he’ll leave. Usage the brass crucial on the door. Inside you’ll discover the absent picture from the gallery. Back to the residence again to placed the picture back in place.

Now allows make part phone calls. Take your phone and an initial call Ned come tell you’re all right and also what has actually happened. Then speak to a cab to gain to Bess. Oh. Speak to Bess to tell her you’re not coming and also ask she to go to Zeke’s. If the conversation takes place, the scenes switch and also you’re Bess.

Go end to Zeke’s and also enter the shop. Walk all the method to the ago where the guy behind the respond to can aid you. Speak to him. Once done, take a watch around. You’ll discover a coffin v a skeleton in it, next to a roman inn warrior. To the left there’s a cabinet through all type of lotions and powders. Take it a look at at each bottle. The sneezing powder might come in handy. Then there’s the tank through something in it. Tapping the glass a few times makes it move. Top top the other side space shelves and a scale. Possibly that can distract Lamont. Put the items at the ideal place: optimal shelf from left to best the bowling ball, the harmonica and the sneezing powder. Shelf listed below that the fan (next to the power socket) and also the sailing boat. Below that the huge book every the method left, then the heap of books, the hula girl and also the gramophone. The monkey skull goes on the barrel and the teeth on the separate shelf top top the much right. Then action on the range to check the thing. If done correct, Lamont will certainly be referred to as for assistance and he’ll also step ~ above the scale. This will make that sneeze. He’ll direct you come the ago room to get his sleep spray.Walk come the ago and look at around. The sleep spray is top top the bath tub but girlfriend can’t take it it yet. Execute not open up the fire escape! that will end your game. Look in ~ the books and also look inside. There’s a trunk with a letter on top, two pictures and a skeleton outfit. One snapshot is the the iguana in pirate outfit through a loquat, the various other is that Bruno and… ? Look at the trunk. Take it the letter and read it. Inside there’s a note with password of Hamlet. It appears that these refer to letters in the letter.

Solution to the trunk:

So begin counting: the first is one L, 3 to the ideal is one E, thirty-two from there is a B. Then 8 from there is one E, three next is an N, six additional is one U. Then eight best is an N, fourteen ideal is a D, 4 further is a T. One next is one O and twelve from there is a D. Try these on the lock.

When the trunk is open, you’ll uncover a letter inside around the Whisperer. Check out it and you’ll speak to Nancy to upgrade her. During the call, roles will be switched again.

Go to the room where Henry is. There’s a bookcase v an iguana in it. It’s alive. The bookcase will certainly fall and also you’ll need to put the book back in again.

Solution to the bookcase:

The two horizontal single green books at the bottom, next to each other. The upright green and blue Thorpe books fill at the left side, the vertical double blue and also vertical solitary blue about the decision skull to fill on the right. Currently there’s a square left in the middle. The solitary horizontal red publication with stars top top the earlier will fit right in ~ above the bottom on top of the green ones. The vertical red one v diamonds will certainly fit left. Again there’s an empty square space. The single red horizontal one will certainly go in ~ the bottom again. The vertical orange will certainly fit in ~ the ideal side. Again a square space left. The horizontal double red one will go in ~ the bottom, the green ones (both horizontal and vertical) deserve to go alongside each other in the room that’s left.

Now check out the book around the skull. You’ll learn the phone number of professor Hotchkiss, around the whisperer and around the an enig around it. Take the keep in mind with letters and dots from the book. Lets contact this professor. Because you can’t call from in ~ the room walk to the hall and also call the professor. She’ll tell girlfriend all around the skull and the whisperer. After the conversation, go back into the room and also talk come Henry. He’ll tell you about the fatality of Bruno and show the certificate and also phone variety of the doctor. Walk outside and also talk come Renee. She deserve to tell even an ext about the doctor. Climate head ago to the hall to call the doctor. Hmm…. The service said French Quarter. That’s where Bess is. Let’s contact her.

During the call, scenes readjust and Bess bring away over. Walk over to the doctor and talk to him. Ask everything and also learn a lot around the fatality of Bruno and around Iggy stealing papers. Contact Nancy and tell her every you’ve heard. During this, scene will adjust again.

Go come the room with the gallery. Look at the gallery and also look in ~ what the pictures have in common. The reminds me of the keep in mind we discovered in the book, the one v the letters and also the dots. They have the same layout. We have the right to now move the images so if we hang lock in the ideal order, check out what happens.

Solution to the gallery:

According to the note it’s TBFM, LHAPU. Currently on the photos you deserve to see a Toothbrush, Banana, Fan, Monkey, Lolly, Hat, Axe, Poodle and Umbrella. Currently a secret door opens.

Enter the room and look v the hole. You deserve to zoom in on a book. Revolve left and also you deserve to hear Henry talk to Summer. Walk upstairs and find a door. It has a spider lock. Hmm… note the dashed lines going native one come eight. That have to be the sequence. Walk to the fractional in the garden and also use the exact same sequence on the threads roughly the hole. There’s the key. Go earlier inside the house and look in the bookcase because that the Eye the the Beholder. Take it and open it. It has actually an eyeball (#5) in it. Go earlier to the secret room and also use the an essential on the lock. You can now get in the room. Within you’ll discover a bowling machine. Revolve right and also there’s a pirate doll with a box to do him talk. Familiar words there. Press them in order and also then speak and also an eyeball (#6) will popular music out. The will also reveal a note with a riddle that must be solved in the graveyard and also a coin.

Turn right. You’ll check out a contraption through all kinds of small props. Over it is a vent: the one Iggy hides in? go over to the desk. A lot of to check out here. Take the calender and browse through it. Particularly note today’s date and the location. Take a look in ~ the publication with quick stories. Browse through it and discover a photo of the statue v the feathers. So that’s the combination. Look in ~ the letter native Dr. Brulot and also look in ~ the photo of the Jolly Roger. Look at the clickety clack with the eyeball top top it. Give it a spin and also make certain you get the eyeball (#7) before it gets earlier in. You need to be nice fast. Look at the poster with the teeth. Open the book with short stories. Review “The history of Quincy T. Booker’s Teeth”. Keep in mind the the teeth pointed out here. Because that baby: second molar (1st), main incisor (5th) twice and also lateral incisor (4th). For adult: canine twice (6th), very first bicuspid (5th) and 3rd molar (1st). You need these later on.

Turn right. The door in the corner is locked. Turn best again and also look at the lamp above the desk. Traction it and a door will open. Look below and find the gumball machine. Press it and also take a gumball. Usage the coin from the doll and also you’ll gain an eyeball (#8). A bit to the ideal is a jack-in-the-box. But it won’t open up at once. Rotate the handle a couple of times and learn the notes till it mr (CCCDEEEDCDEC). Turn further right to the cabinet. Open up it and also take the eyeball (#9) out. The ones you’ve found so much will walk in.

Go over to the bowling machine and begin a game. The goal is to revolve all cards to eyes. This is just skill. Store trying to uncover out exactly how the ball reacts and also how to aim. When all cards are set to eyes it will result in one eyeball (#10). Just for fun: rotate them all right into chickens and you’ll receive an Easter egg. Traction the lamp above the workdesk to open up the door and also leave. It’s the north room you’ve to be before. Leaving the room and go down the stairs. Walk to the clock in ~ the finish of the hall. Review the book with the brief story’s. The first comes in 3 parts and is about time. That can provide you three eyeballs. After setting each time in every story, push the sphere on the top of the clock.

Solution to the clock:

The first story gives you: 12, then +3, climate +2, then -9, then -6 and finally +9. This gives you one eyeball (#11)The second part tells you: 12, then -5, climate +3, climate +5, then 2 o’clock (so -1) and also finally -1. This provides you an eyeball (#12)The third part states: 12, then -4, climate +2, climate +6, climate +5 and finally +2. This gives the last eyeball (#13).

Now read the publication again and go to the “A Librarian’s Tale“. It tells you around the titles of a specific subject and adding up. Walk to the paper cabinet and browse with the titles. Note the number created down for every location that needs to do through the eyes.

Solution come the file cabinet:

The Camel in the Needle’s Eye (608), Cat’s Eye (010), Eye candy (004), grind Fake eye (511), revolve a remote Eye (006) and also My Eye and Other Tall story (401). Include those numbers up and also you obtain a total of 1540.

Close the cabinet and look at the books over it. All the means to the appropriate there’s “A Librarian’s Tale” with a number lock on it. Go into the code you found and also collect an additional eyeball (#14).

Turn around and look at the bookcase through the teeth. You noted the positions earlier. Take it a look at the story again to check out the exact position. The trick here is that it’s the doctors own teeth he describes here therefore the view is from inside out, for this reason left becomes right and also vice versa.

Solution to the teeth bookcase:

For the baby: This is the case with the teeth-shaped book stands. Top right second molar was the first, for this reason in this instance it’s the an initial upper left. Then top right central incisor becomes the fifth from the the left (upper shelf). The top left central incisor is the 5th from the right and also the reduced left laterol incisor is the fourth from the right on the lower shelf.

For the adult: lower right canine is the 6th from the left top top the reduced shelf. Top left first bicuspid is the fifth from the right on the upper shelf. Reduced left canine is the sixth from the ideal on the reduced shelf and the reduced left third molar is the an initial from the appropriate on the reduced shelf.

The bookcase will certainly open and also an eyeball (#15) is revealed.

Talk to Henry. Ask him for the an essential chain. In return save a little an enig for him. You acquire the chain v an eyeball (#16).Go outside and talk come Renee. She can let you have the spade yet wants 5 mushrooms in return. Take the little bag.

Walk come the fountain. Look at the drain again and also at the strings about it. Remember the jack-in-the-box? each string makes a sound. There room two virtually horizontal strings in ~ the bottom. The left among those is de E. The one on the ideal of that is the D and the one on the right of the is the center C.

Solution come the fountain:

Repeat the sequence learned earlier: C C C D E E E D C D E C. This will give you an additional eyeball (#17)

Go straight to your left in prior of the fountain, complying with the path.

Solution to the mushrooms:

Pick the mushroom (#1) in front of yo. Monitor the path to the fountain and turn left. Open up the gate and also walk towards the fountain. Turn appropriate there and also walk straight ahead till the T-section. Take it a ideal there. In the swamp you deserve to see the mushroom (#2) on the tree. Take it it and beware of the crocodile. Turn about and earlier at the T-section walk south. Right ahead at the fountain and also near the wall surface there’s another mushroom (#3). Turn approximately again and also at the fountain turn north. Straight ahead past the tree and south at the mausoleum. Then under the arch walk north and also you have the right to see the following mushroom (#4). Turn around and walk back the way you came (turn ideal at the mausoleum, straight ahead in ~ the tree and straight ahead fountain). Go through the gate and also a mushroom (#5) is ~ above the grass. Lug these back to Renee and also you’ll gain the shovel.

Open her inventory. Check out the keep in mind with the Jolly roger on it. For this reason we have to discover these people. Go to the miniature cemetery and in the edge there’s the publication with the perform of names. Walk to the last page. The critical one buried on his watch to be Tammy Tassleman. Enter this name in your note (do the for each surname you find). Look at the miniature cemetery to discover the best location. The direction given listed below are from the gate external the gardens (so past the very first fountain).

Solution to the cemetery hunt:

p91, Tammy, Tassleman, October 31 1975, Tierra Siesta, 1225At the spring right, Crossing straight ahead, Left at the T-section, phibìc at the arched paths.p79, Constance, Norring, September 18 1968, Crowing Crypts, 892At the fractional right, crossing leftp84, Justin, Thyme, September 16 1971, woe Park, 1388At the fountain straight ahead, in ~ the tree right ahead, in ~ the mausoleum directly ahead.p85, Manny, Kinn, February 29 1972, Writhing roots Memorial, 1088At the fountain straight ahead, in ~ the tree leftp77, Owen, Moore, November 11 1966, sore Park, 912At the fountain straight ahead, in ~ the tree directly ahead, in ~ the mausoleum directly ahead.p84, Neil, Down, December 11,1971, Crowing Crypts, 888At the fountail right, crossing leftp86, Myra, Maines, October 24 1972, Terra Siesta, 1273At the fountain right, Crossing directly ahead, Left at the T-section, north at the arched paths.p85, Rose, Winterspring, might 21 1972, Slumber Gardens, 1490At the spring right, Crossing straight ahead, Left in ~ the T-section, West at the arched paths.p78, Polly Ester, Givens, October 14 1967, fourty Winks Mausoleum, 1101At the spring right, crossing right.

This will present a scroll with a riddle ~ above it. Remember the picture of Bruno and a dog? Bess should know an ext about it. Go ago into the house and also call Bess.

Let Bess go to Zeke’s and talk come Lamont. Ask every you can and also listen to the hint. Offer him a gumbo from following door. In her hotel room click the ideal side to walk to the gumbo stand. Stimulate a gumbo come go yet make sure prior to you placed the lid on the you placed some sauce ~ above it. Nearby the container and also go ago to Zeke’s. Provide the gumbo to Lamont and also he’ll leave. Sneak right into the back and open the cardboard box. Take the snapshot of Bruno and the dog and also take it out of it’s frame. You’ll leaving automatically.

back to the cemetery hunt:p82, Derek, Grant, December 10 1970, Writhing root Memorial, 1000At the fountain right ahead, at the tree left

Push the rock and take the little pirate hat and the eyeball (#18)

Look at “Steps in the ideal Direction” in the brief Story Book. There’s a Carlie Wicker discussed there. Search for the in the huge book.p82, Charlie, Wicker, October 20 1970, sleeping Meadow, 969At the fountain right ahead, at the tree right ahead, at the mausoleum left. Down the stairs (follow her path).

Use record on the rock to map the letters uncovered there. You’ll have actually your directions. Walk previous the tomb on the right. The hand will certainly indicate exactly how many, the letter on your document the direction. Don’t it is in fooled by the variety of fingers the hand mirrors after you’ve perfect the steps.

Solution come the endowment hunt:

W4, N2, E1, S3, W2, N2, W3, S3, E1, N2, E1, N3, E4, S5, W2

Use your shovel come dig and also use it again to open up the box. Your shovel will brake. Take the shovel-arm. Now that the box is open up you can take one eyeball (#19).

Go ago to the fountain within the gate (the one through the spider hole). Turn left twice and you’ll confront the dig of Bruno Bolet. Open up your book with short stories and read the “Key come the Statues” This will present you what the statue should look like. Watch up and also look at the big head. If correct, you’ll begin with 4 brief ones. Rotate around and also face four tiny statues, each with a red stone. Each head will change the feathers on the huge one in a different way. You can listen come the sound it renders to tell you which feather is effected. The heads room numbered indigenous 1 to 4, left to right

Solution to the feathers:

Numbering the feather from 1 come 6 from left come right: Head 1 will certainly make the third longer, the fifth shorter. Head 2 will certainly make the first longer, the third longer, the 5th longer. Head 3 will certainly make the 1st shorter, the 4th longer. Head 4 will make the 3rd longer, the 6th longer.Starting v the default place of 4 short feathers:Head 3 1st shorter (no effect), fourth longerHead 3 1st shorter (no effect), fourth longer (4 is correct now)Head 2 1st longer, 3rd longer, 5th longer (1 is correct now)Head 1 3rd longer (3 is correct now), 5th shorter (5th is exactly now)Head 4 third longer (no effect), sixth longer (6 is correct now)Note that number 2 is never effected.

You’ll obtain a feather key. Usage the keys on the locks under the 4 heads. Every lock consists of an eyeball (#20, #21, #22, #23)

Now that you’ve acquired your tiny pirate hat, you have the right to dress Iggy. Walk earlier into the residence to the secret room. If girlfriend don’t have actually a loquat however or any more, take it one (again) from the tree just before entering the house. In the secret room look at the vent shaft and also drop the loquat there. This will get Iggy the end of his hiding space. Open the tiny cabinet and dress Iggy as a pirate: pirate head, collar with parrot and sword. Leaving the vent and Iggy will drop a chest. Open it. You’ll have to uncover the surname that opens every Jolly Rogers meeting. Go to the desk and look at the calendar. Browser to the 31st of might (that’s today). Find that the meeting is where Bess is. Call her to let she infiltrate.

Go into the alley. Just prior to you get to the door v the jolly roger on it, turn left. It’s the enntrance gate of Zeke’s. Look in ~ the padlock. Use your flour on the lock to do the prints visible. The brighter the print, the previously it to be pressed. So the brightest is the 2, then the 8, then the 9, then the 0 and last the 5.

Enter the shop and look in the box. Take the skeleton costume out. Leave the shop by the emergency exit. Turn left and knock ~ above the door. To speak the password (scroll under the dialogues) and also enter the meeting.

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As Nancy, go ago to the vent shaft and also enter Jean Lafitte together name ~ above the chest. That will expose an eyeball (#24). Go earlier outside and also get another loquat indigenous the tree. Back to Iggy and dress him as optometrist: glasses ~ above the head, name tag ~ above his neck and a scope roughly his waist. He’ll leaving you another eyeball (#25). Currently let’s view what much more we have the right to dress him. Back to the loquat tree to gain yet one more loquat. Dress Iggy up together mail man: hat, tie and also mailbag. This will offer you a letter. Turn around and also put the eyeballs in the cabinet. You can now turn every eye. Open up the publication with brief stories and also read “Plentiful Pirates and Nautical Nonsense”

Solution come the eye cabinet:

Take every direction indigenous the story. Words are concealed in the text:1-5: south, west, south, east, left6, 7: down, down8-12: up, down, east, east, left13-16: east, down, down, down17-20: down, left, north, west21-22: right, left23-25: down, right, left

When done correctly, a panel will open and give friend a skull and a drawing.

Go downstairs and talk come Renee around the letter. Go back in again and also call the authenticator. Therefore the skull to be real. Go ago outside again and also walk previous the fountain and turn left. With the path making a turn to the left in ~ the end, revolve right. You’ll watch a wall with fireflies ~ above it. Walk there. Remove the leaves and push both stones. Rotate around and also go with the gate. Turn around and also turn right. There’s the wall again. Girlfriend now have stepping stones come reach for the pole. Go back to the tomb of Bruno Bolet. Put the pole top top his tomb. Put the part of the shovel on top of that and place the skull you gained from the eye cabinet in the hand. Clock the sequence and find The Whisperer!

After acquisition it, the tomb will close. Litter the skull increase to obtain rescued…. NOT!. Resolve the storage puzzle to open the tomb again. When outside, monitor the footsteps ~ above the floor. Listen the boat and also go come the swamp. (Fountain right, crossing directly ahead, T-section right). Discover Renee in the boat. Throughout the conversation, Bernie will show up. Try to push the log as soon as possible to do Bernie wanting the marshmallows. Hmm… high value candy… watch the rest.