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The Elder Scrolls V: Skyrim offers players a large number of ways to customize their character to their liking. Even beyond the character creator, there are lots of ways to change the Dragonborn"s appearance and abilities. One way to completely alter a character is to take on a disease of transformation, such as Lycanthropy or Vampirism. Furthermore, in the Skyrim expansion Dawnguard, players can eventually become a Vampire Lord, which has its own distinct skill tree.
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While being a Vampire has its benefits, it"s a bit of a burden to completely change one"s playstyle to avoid daytime. At later stages, it can be frustrating when NPCs flee from the player on sight. Luckily, healing Vampirism in Skyrim is pretty straightforward.
Talk To The Nearest Innkeeper
When the player has had enough of the Vampire curse, head to the nearest Inn. Innkeepers in Skyrim are a great source of information – usually, they"ll have a rumor or two for the player to chase down. If the Dragonborn is afflicted with Vampirism, though, the Innkeeper will comment on their appearance and send them on the Rising at Dawn quest.
If there are no Inns nearby when the curse becomes unbearable, though, the player can also talk to a member of the Dawnguard. It can be tricky to get into an Inn at high levels of Vampirism, as locals will flee at the very sight of the player. Dawnguard members, though, are made of stronger stuff. Either way, the Innkeeper or Dawnguard member will always instruct the player to head to the mage Falion, in Morthal.
Falion is a Redguard Mage who studies Vampirism. He was once the head of Conjuration at the College of Winterhold, before an unspecified event caused him to sever ties with the school. Now in Morthal, he helps players on the Rising at Dawn quest cure their Vampirism. Falion is located on the East side of the river, adjacent to the water.
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He will instruct the player to fill one Black Soul Gem and then return to him. Black Soul Gems can be filled with Grand Souls of most large, sentient creatures, such as the playable races. If it will take too much time to go fill a Black Soul Gem, Falion also sells the item for an affordable sum. After the player fills the Black Soul Gem returns, Falion will begin the ritual.
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Falion leads the player to nearby Summoning Stones, North by North West of Morthal on a river delta. The player won"t need to provide anything else to Falion to cure Vampirism. Just let him do his thing, stand in the Summoning Stones, and your Vampire curse will be cured.
This can be done more than once, as well, in case the Dragonborn does ever get the urge to go back to your Vampiric ways. It will be the same cost every time — one filled Black Soul Gem — and the player will have to find Falion and follow him to the Summoning Stones each time too. There are no negative repercussions for removing vampirism more than once.
If the player really doesn"t want to go through the game-accurate methods of curing the Vampiric curse, they can always use console commands instead. The easiest and least intrusive method is the "showracemenu" command. To initiate a console command, press the ~ key on the keyboard in-game. This will pause the game and bring up a command line on the bottom left of the screen, with a flashing icon that indicates the game is ready to receive a command.
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The "showracemenu" command will bring up the Character Creation menu anywhere in the game. It also has the secondary effect of immediately restoring the character"s status to default. It will remove all diseases, not just Vampirism, as well as poisons and other permanent debuffs to your character. Players can use this command to change their character"s physical appearance and race on the fly, too. But to cure Vampirism all you need to do is type this, un-pause the game, then exit the character creation menu.
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There are two main transformative diseases the player can take on in Skyrim: Vampirism, and Lycanthropy, better known as becoming a Werewolf. Becoming a Werewolf will immediately cure the Dragonborn"s Vampirism, but being a Werewolf has drawbacks just like being a Vampire does. To choose this path to curing Vampirism, speak with Aela the Huntress of the Companions.
Being a Werewolf grants the Werewolf skill tree, immunity to disease, and a shape-shifted form with much more powerful attacks and movement. However, sleeping bonuses will never apply. Werewolves are too big for some doors, and gear automatically un-equips when the player shape-shifts. Perks can only be gained through feeding on werewolf hearts and humanoids. On the bright side, though, being a Werewolf allows the Dragonborn to go out during the day, a luxury not granted to Vampires.
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