I have been thinking around this question ever due to the fact that I was introduced to animating, therefore if someone can awnser it, my planning step would end up being much easier, thx!


Hey man , look , this actually counts on your frames per 2nd settings , by default is 25 frames per sec.

You are watching: How many frames is 10 seconds

But this can be changed , in united says i guess: v its 26 fps , for the internet some human being used to usage 12.

Normally that 25 fps , you can change this in the render dashboard .


For united state television, there are 29.97 frames per 2nd (30 is close). Because that european tv, there room 25 frames every second. Because that TV it is actually double that, however only half is shown at a time, but in Blender you design at 30 or 25. Because that film, you collection your FPS to 24.


Hii friends.Frame rate, or frame frequency, is the measurement of the frequency (rate) in ~ which an imaging maker produces distinctive consecutive images called frames, framework rate is most often expressed in frames per seconds(fps) , 24 frames same to one sec


Unless friend render to quicktime utilizing Blender then your FPS get’s every messed up and also is divided by 10. So a 30fps computer animation rendered out to a quicktime video in Blender amounts to 3 fps playback.


There are thos technological considerations favor outputing because that a specific an equipment spect: 24FPS for film, 30FPS because that NTSC TV systems, 25FPS for PAL or SECAM TV systems. If you calculation to QuickTime or Media Player or any kind of one that the style designed to play on a computer, then any FPS will certainly do and you can decide on any arbitrary FPS that may suit your job better.

If you plan to perform toon animation the traditional way and follow timeless techniques, then you might decide to walk at 24FPS because all the animation techniques and timing and also stuff like that space traditionally teached presume 24FPS. Classic animator develop an intuitive feel for timing based on 24FPS and will to speak sentences like “people to walk on 12”. That method that world take 12 frames to perform a to walk step. The is fifty percent a second at 24FPS. Most of all the instructional material found in computer animation books, online and in computer animation schools i think 24FPS. One rationale ns heard for sticking v 24FPS is the this is conveniently divisible by 2, 3, 4, 6, 8 and 12. As soon as animating characters, being able to freely subdivide prefer that without falling on fifty percent frames is a great advantage.

With the currently easily accessible technology, that is no a gig issue to convert a 24FPS movie into another frame rate.


Unless you render to quicktime using Blender then her FPS get’s every messed up and also is split by 10. Therefore a 30fps computer animation rendered the end to a quicktime video clip in Blender amounts to 3 fps playback.

Huh? Sorry but those two sentences contradict each other and also even if lock didn’t, the details seems incorrect for a effectively functioning system. So you can need to check where you’re problems are comes from. Probably you’ve gained a buggy download or something.


Atom:

Unless girlfriend render to quicktime using Blender then your FPS get’s all messed up and is separated by 10. Therefore a 30fps computer animation rendered the end to a quicktime video in Blender equals 3 fps playback.

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:eek:Really? Gosh i’ve always rendered together QT and also never met this problem!! Is that a “new” problem with 2.45 15 ??

Oh sorry… forgot that acquiring through QT is just the 2nd step… I always render together images and also then open up those with QT to have my ProRes Final cut ready sequences…But i’ll have a shot to render a succession in ProRes directly, following time, to observe what’ll happen.


Atom:

Unless girlfriend render come quicktime utilizing Blender then her FPS get’s every messed up and also is split by 10. Therefore a 30fps computer animation rendered out to a quicktime video in Blender equates to 3 fps playback.

I agree through the other commnts on that sentence. That is no my endure at all v QuickTime. Once I render in ~ 30FPS then I gain 30FPS playback. You require to inspect your QuckTime parameters because, obviously, there is something yes, really wrong there.


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PapaSmurf:

For united state television, there space 29.97 frames per 2nd (30 is close). Because that european tv, there space 25 frames every second. Because that TV that is actually twice that, but only half is presented at a time, yet in Blender you design at 30 or 25. For film, you collection your FPS to 24.

Wow. This thread is full of so lot misinformation.Anyone who desires the actual answer to this question, review what PapaSmurf wrote. This is the truth.

Trust me. I occupational in TV.

Listen come the smurf.

Got that?PAL TV (Europe & Australia): 25fpsNTSC TV (America): 29.97fpsFilm: 24fps

en.wikipedia.org
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Frame rate

Frame price (expressed in frames per 2nd or fps) is the frequency (rate) in ~ which continually images dubbed frames show up on a display. The term applies equally to film and video clip cameras, computer system graphics, and also motion capture systems. Structure rate may likewise be referred to as the framework frequency, and also be expressed in hertz. The temporal sensitivity and resolution of human vision varies depending upon the kind and attributes of visual stimulus, and also it differs between individuals. The human being visual system...


According to the releasenotes because that 2.46 and wikipedia, 29.97 for NTSC is still only an approximation and also ntsc has a framerate that 30/1.001.

So it’s around a framerate that 29,97002997002997002997002997003 frames per second.But that’s about 1 frame distinction every 9.5 hrs of film, for this reason 29.97 is rather close.

2.46 makes it feasible to precisely complement the framerate making use of the ‘frames per 2nd base’ value.

cheers

Haunt


The market standard structure rates space as Smurf daddy listed, but as mentioned, the frame rate have the right to be noþeles you collection it to in Blender. If she not forced to use a standard fps, this is some info that may aid in choosing a setting:

Human perception integrates rapidly changing images into the impression of a solitary image, including images of motion, a phenomenon called persistence the vision. Yet there’s a reduced limit to the price of change that is viewed as a smooth, constant action, and the “edge” of that limit is right around at 15fps. Below that and the change from image-to-image becomes perceptible and also any motion shown tends to look “jerky.” So unless you’re searching for a “special effect,” keep the fps well above 15.

Old silent film was often shot at a targeted framework rate of 18fps – “targeted” due to the fact that the cameras were frequently hand-cranked and also the rate actually was rather variable. This old flicks look rather sped-up today since they’ve been converted to 24 fps, the current film sector standard frame rate, which was arrived at based on camera & sound design considerations as lot as any type of other factor.

Video structure rates (NTSC 29.970 in the US; PAL 25 in Europe) were also set by design considerations, because of the method a TV photo is constructed. The often mentioned “30 fps” is actually no a typical for any set medium, but is simply an approximation that the united state 29.970, but which has come to be a sort of de facto standard for digital video aimed in ~ playback via computer.

Anything over 30 fps is generally not precious the added overhead in render time & variety of frames, yet might be supplied for some special functions (like intended frame-rate conversions, where much more data is useful).

So now you have a useful range of values that prize your inquiry – everywhere from around 18 frames to 30 frames every second, depending on the circumstances.

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Rendering through 50 fps because that PAL or 60 fps because that NTSC in Blender can be necessary because I heard some node-compositor results don’t work too well through fields and it’s better to transform the frames to areas afterwards.